Because I said so.
Weapon Balances I, Roth would like to see.
MEDIC
- All Medic Weapons have 100RD capacity
- Balance Power with Firerate.
-If all Medic weapons have the same capacity then you can easily have the more powerful (Cough M60) fire at a rate where it does roughly the same damage per second as say the weak old (Cough G36 <3 ).
ASSAULT
- Give the 40mm a minimum range of 15m (or more) Enough said.
ENGINEER
- Give the Gustav 1 Round. Remove the scope. Done.
RECON
- Adjust the VSS firerate so the second shot is delayed. That way you can choose to fire one round or continue holding and go auto.
- Up the VSS damage 5-8. This was it is still useful in long range engagements and better balanced for run’n'gun ops.
- Make some more adjustment to further distinguish the M24 and GOL from each other. They are to similar.
- MAJORLY Adjust the damage deviation on ALL Snipers. According to some charts I read. All snipers lose something like 15% damage after 60m. This means the only way for a sure kill on one shot is within spitting range.